Only thing I see pop up with regularity is the "Activated" pop-up, which is just making that outhouse your new spawn point. Have anyone else experienced saving-bugs with this game?įrom what I can tell, it doesn't seem to be saving every single time you head towards an outhouse. Quit the game again, saw that the time on my save had changed.ĭeleted the save, tried starting the game again, but now the continue-option are greyed out. However this time it started on the very first outhouse, with newbie-equipment aswell. Just incase they've started with cloud-saving, since I found it strange that it should inform of missing ethernet cable when loading a game. Restarted the game, this time with a ethernet cable plugged in, and logged into PSN. Tried googling if there were a savegame-bug, but no sucessfull find.ĭoublechecked that there were a Deathspank save-game located amongst my savegames, however the time said it were 20 minutes ago, so it where probably when I went up to the second outhouse. None of my good loot where in my inventory, and all my completed quests were gone, and none of the later outhouses I discovered where there aswell, when I entered the outhouse, it said saving, however. The game started almost from the very beginning again, the witch-hut outhouse (second outhouse), when I tried to continue the game. When I started the game up again today however, it informed me that I didn't have a ethernet-cable in, since I had unplugged it. And I have seen no other savegamefunction. And I believe it also said that in the tutorial, that it would save the game there. I assumed it autosaved in the outhouses, since it regularly came up Saving, when I were using them. Games in this genre usually suffer from repetition, and DeathSpank is no exception, but the wacky enemies and great dialog will have many doing “just one more quest” for hours on end.So I bought Deathspank two days ago, and played it for 6-7 hours.Įnded the game in the Rich-man cabin-outhouse. The lock-on ability has its issues as well in that it often times will lock-on to the wrong enemies, or items in the vicinity, and even though the right joystick can swap the target, it’s often easier to just release and repress the lock-on button, and fire away. Equipping a crossbow and shooting incoming enemies significantly reduces the number of physical attacks that need to be made, as well as utilizing the strafe and lock-on abilities. There is no significant counter attack method here, and as a result use of crossbows for ranged attacks becomes the weapon of choice. When initiating a block a bubble forms around DeathSpank to negate the incoming attacks, but if it’s a physical attack that is blocked and then quickly countered, the enemy will usually still get a hit in on DeathSpank. Potions and food to restore HP, and to negate status effects are found in abundance, but food restores HP over a short time period, and using in the heat of battle can be result in DeathSpank ending up spanked himself.Ī few problems do hamper this game, and the most notable of them is the weak blocking mechanic. Speaking of special attacks, items that can be picked up and equipped to the D-pad, for quick use, can be devastating, and one can even rain down a storm of fire from above devastating enemies all around. Special abilities can be unlocked throughout the game by equipping certain weapon types together, and attacking with both weapons together at once when the justice meter is full as well. Weapons can have different elemental effects, and some even have special attack abilities, such as spinning attacks, that can be used when the justice meter is filled by defeating enemies.ĭeathSpank can equip up to four weapons at once and the four face buttons on the controller attack with the different weapons. Equipment can be selected to auto equip when acquired, minimalizing the need for constant swapping through menus, but new weapons acquired will need to equipped by the player. Equipment looted can be equipped, and in turn can weaken elemental attacks, and improve maximum HP. Experience gained to level up from quest completion and enemy kills allow DeathSpank to apply attribute bonuses to strengthen him for the stronger enemies ahead. Gameplay is typical hack-and-slash: kill enemies, collect loot and equipment, and complete quest until the end credits roll, with a few giant bosses in between to spice things up.
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